The #1 Belote game is finally mobile, with over 200,000 fans connecting each day. Join the largest Belote and Coinche community online and play with your friends!
Discover or rediscover the renown French card game!
On the subway, tucked in at home, secretly at work… play Belote or Coinche anywhere you want! You can play with your friends who are online or connected to your WiFi network at your leisure. Meet new friends and exchange gifts!
Defeat hundreds of thousands of players in our special events and original tournaments and try to win the Jackpot! The Belote Tour tournament will take you on exciting trips around the world; from Rio to Beijing via Venice and other cities…
With our unique reconnection system, resume your game and never lose your Chips.
MULTIPLAYER GAMES, ONLINE OR OFFLINE
– Play Belote or Coinche with players online;
– Organize private games against your friends or practice with a robot;
– Play where you want, when you want (on a computer, smartphone or tablet) and save your progress by connecting with your Facebook account;
– Play without a connection in offline mode.
– Travel the world during the Belote Tours — international tournaments with a jackpot at stake;
– Become a Belote superstar by winning the Prime Time tournament;
– Join the Belote and Coinche experts by participating in Pro Days;
– Place at the top of the tournament leaderboards to win a ton of Chips;
– Enjoy exceptional special offers.
– Collect a DAILY BONUS each day;
– Exchange Free Gifts daily with your friends;
– Receive even more free Chips by watching sponsor videos.
Belote Multiplayer is free to play, and contains in-app ads and purchases.
Belote Multiplayer is published by IsCool Entertainment.
How to play Belote
Aim of the game:
Belote Multiplayer presents classic Belote.
Belote is played with 32 cards: The 7s, 8s, 9s, 10s, Jacks, Queens, Kings and Aces.
In order to play, 2 teams of 2 players are needed.
In each game, there are several rounds. During each round, a team needs to score 82 points to complete the “contract”.
The aim of the game: is to be the first team to reach 500 points.
The game is comprised of 2 parts: the pass/accept and the trick.
Step 1: Pass/Accept
The game begins with the distribution of 5 cards to each player. A card is then placed in the middle: this is the proposed trump.
Each player, in the same order as the cards were dealt, may either pass, or accept the card if the color is of interest. It is recommended that you pass the card if you do not possess any of the 3 master cards of the trump suit in your game: the Jack, 9 or Ace.
If nobody takes it, the card goes round a second time, and each player is able to select their trump suit. If after a second time, nobody has taken the card, all cards are redistributed. As soon as a player takes the card, this determines the trump suit (Diamonds, Hearts, Spades or Clubs). Once a player takes the card from the center, the rest of the cards are distributed.
Each player has 8 cards in total: the game may begin!
Step 2: The Trick
To begin, the trump suit must be distinguished from the other suits.
This is the suit that will dominate the other 3 in a round.
The difference is seen in the value of the cards.
For the Trumps, the Jack is worth 20pts, the 9 = 14pts, the Ace =11pts, the 10 = 10pts, the King = 4pts, & the Queen = 3pts. The 8 and the 7 score 0 points.
For the other suits: the Ace is worth 11pts, the 10 = 10pts, the King = 4pts, the Queen = 3pts, & the Jack = 2pts. The 9, 8 and 7 score 0 points.
Each player places a card in turn following the dominant suit or by using a trump card if they do not have a card of the suit being played. The highest scoring card wins the trick. This player then plays the first card of the next trick.
If the player has neither a card of the suit or a trump, they can play any card of their choice regardless of suit.
A player must place a trump card higher than that played (except if they do not possess a higher card or their team-mate is currently winning the trick).
When your team-mate is winning the trick, you can place down any card (except if the suit played is the trump).
Step 3: Scoring
The round ends once all cards have been played. The points of each team are then counted to determine who wins the round.
The team who chooses the trump must score at least 82 points.
If the target is not met, the opposing team scores 162 points.
If a team wins all of the tricks in a round, they score a bonus of 250 points.
When a player has the King and the Queen of trumps in their game, they may place them in any order they wish, and score 20 points: this is called Belote and Rebelote.
In the case of Belote-ReBelote, the 20 points won do not count towards the “contract” for the winning team (these are counted in addition, if 82 points are scored). These 20 points are lost if the team loses the round.